Post by Sadbot on Dec 5, 2019 18:48:49 GMT
SPELL LIMITS
When first obtaining spells, you must figure out your Magic Score. This is done by taking your Willpower Mod (IE 57 = 5 Mod). Once this is figured out, look at the list of spells below to discover which ones you’d like to take. The maximum amount of Spells you can learn is tied to both the Spell Level and your Magic Score. Your Magic Score acts as a point limit, whereas the Spell Levels act like Points.
Example: A Revenant with a Willpower of 43 would have a Magic Score of 4. With this, they can take four level 1 Spells, two Level 2 Spells, two Level 1 spells + one Level 2 Spells, Etc.
All Spells take a Half Action to cast. Any Spell which grants HP cannot surpass Maximum HP. Temporary HP can surpass Maximum HP. Any spells which grant bonuses to rolls must be added to the rolls next turn.
TARGETS
Self: Spell may only target yourself.
Anyone: Unless stated otherwise in Effect, spell may target anyone.
Enemy: Spell may only target hostile entities.
All: This spell effects everyone
Level 1
Level 2
Level 3
Level 4
Level 5
When first obtaining spells, you must figure out your Magic Score. This is done by taking your Willpower Mod (IE 57 = 5 Mod). Once this is figured out, look at the list of spells below to discover which ones you’d like to take. The maximum amount of Spells you can learn is tied to both the Spell Level and your Magic Score. Your Magic Score acts as a point limit, whereas the Spell Levels act like Points.
Example: A Revenant with a Willpower of 43 would have a Magic Score of 4. With this, they can take four level 1 Spells, two Level 2 Spells, two Level 1 spells + one Level 2 Spells, Etc.
All Spells take a Half Action to cast. Any Spell which grants HP cannot surpass Maximum HP. Temporary HP can surpass Maximum HP. Any spells which grant bonuses to rolls must be added to the rolls next turn.
TARGETS
Self: Spell may only target yourself.
Anyone: Unless stated otherwise in Effect, spell may target anyone.
Enemy: Spell may only target hostile entities.
All: This spell effects everyone
Level 1
Haste
Level: 1
Target: Anyone
Effect: Allow target to move 2 ranges with 1 Movement Action.
Level: 1
Target: Anyone
Effect: Allow target to move 2 ranges with 1 Movement Action.
Song
Level: 1
Target: Anyone
Effect: Grant a -5 to all allied rolls for this turn. Does not affect the caster.
Level: 1
Target: Anyone
Effect: Grant a -5 to all allied rolls for this turn. Does not affect the caster.
Minor Mend
Level: 1
Target: Anyone
Effect: Give +2 HP to one Ally this turn. Does not affect caster.
Level: 1
Target: Anyone
Effect: Give +2 HP to one Ally this turn. Does not affect caster.
Soul Mend
Level: 1
Target: Self
Effect: Give yourself +2 to HP and 1 Armor. Maximum of 2 armor may be added.
Level: 1
Target: Self
Effect: Give yourself +2 to HP and 1 Armor. Maximum of 2 armor may be added.
Stone Skin
Level: 1
Target: Anyone
Effect: Grant +1 Armor to target. Maximum of 4 armor may be added
Level: 1
Target: Anyone
Effect: Grant +1 Armor to target. Maximum of 4 armor may be added
Flash
Level: 1
Target: Enemy
Effect: Reduce enemy’s Warfare Ranged Characteristic by 5 for the remainder of the turn.
Level: 1
Target: Enemy
Effect: Reduce enemy’s Warfare Ranged Characteristic by 5 for the remainder of the turn.
Trick
Level: 1
Target: Enemy
Effect: Reduce enemy’s Warfare Melee Characteristic by 5 for the remainder of the turn.
Level: 1
Target: Enemy
Effect: Reduce enemy’s Warfare Melee Characteristic by 5 for the remainder of the turn.
Focus
Level: 1
Target: Self
Effect: Increase your Warfare Ranged Characteristic by 5 for the remainder of the turn.
Level: 1
Target: Self
Effect: Increase your Warfare Ranged Characteristic by 5 for the remainder of the turn.
Power
Level: 1
Target: Self
Effect: Increase your Warfare Melee Characteristic by 5 for the remainder of the turn.
Level: 1
Target: Self
Effect: Increase your Warfare Melee Characteristic by 5 for the remainder of the turn.
Mute
Level: 1
Target: Enemy
Effect: Target may not communicate with their allies in any way, shape, or form for the remainder of the turn. Players may still strategize outside of the game
Level: 1
Target: Enemy
Effect: Target may not communicate with their allies in any way, shape, or form for the remainder of the turn. Players may still strategize outside of the game
Plague
Level: 1
Target: All
Effect: All players in the battle lose 5 HP except for the caster, who loses 2 HP. May not reduce a player's health past half of their max, rounding down.
Creator: Warlock
Level: 1
Target: All
Effect: All players in the battle lose 5 HP except for the caster, who loses 2 HP. May not reduce a player's health past half of their max, rounding down.
Creator: Warlock
Mania
Level: 1
Target: Self
Effect: This can be cast with a Movement Action. Lose 5 Wisdom for the rest of this battle. Increase all damage dealt by you by 1 during your next turn.
Creator: Warlock
Level: 1
Target: Self
Effect: This can be cast with a Movement Action. Lose 5 Wisdom for the rest of this battle. Increase all damage dealt by you by 1 during your next turn.
Creator: Warlock
Level 2
Slow
Level: 2
Target: Enemy
Effect: Enemy may only move 1 Range for the remainder of the turn.
Level: 2
Target: Enemy
Effect: Enemy may only move 1 Range for the remainder of the turn.
Fearless
Level: 2
Target: Anyone
Effect: Enemy may not use Overwatch against this target.
Level: 2
Target: Anyone
Effect: Enemy may not use Overwatch against this target.
Bond
Level: 2
Target: Enemy
Effect: Enemy can only use one weapon for the remainder of the turn.
Level: 2
Target: Enemy
Effect: Enemy can only use one weapon for the remainder of the turn.
Phantom Flesh
Level: 2
Target: Anyone
Effect: Grant +5 Temporary HP to an ally for the remainder of the turn. Does not affect the caster.
Level: 2
Target: Anyone
Effect: Grant +5 Temporary HP to an ally for the remainder of the turn. Does not affect the caster.
Fizzle
Level: 2
Target: Self
Effect: Your spell is cast successfully without a roll for this turn. You may not cast any spells next turn.
Level: 2
Target: Self
Effect: Your spell is cast successfully without a roll for this turn. You may not cast any spells next turn.
Linked
Level: 2
Target: Anyone
Effect: Allow an Ally to use Aim without a Movement Action
Level: 2
Target: Anyone
Effect: Allow an Ally to use Aim without a Movement Action
Pact
Level: 2
Target: Self/Anyone
Effect: Grant one of your Allies +4 HP, reduce your HP by 4.
Level: 2
Target: Self/Anyone
Effect: Grant one of your Allies +4 HP, reduce your HP by 4.
Healing Pain
Level: 2
Target: Enemy/Anyone
Effect: Cast on an enemy who has taken at least 10 damage. Heal a target of your choice by 5 HP.
Level: 2
Target: Enemy/Anyone
Effect: Cast on an enemy who has taken at least 10 damage. Heal a target of your choice by 5 HP.
Level 3
Fog
Level: 3
Target: Special
Effect: Make it impossible to enter one range which you specify. Cannot be used on an occupied range.
Level: 3
Target: Special
Effect: Make it impossible to enter one range which you specify. Cannot be used on an occupied range.
Mending
Level: 3
Target: Anyone
Effect: Give +4 HP to one Target.
Level: 3
Target: Anyone
Effect: Give +4 HP to one Target.
Sanctuary
Level: 3
Target: Anyone
Effect: Target cannot be attacked this turn, but cannot make attacks towards any enemy.
Level: 3
Target: Anyone
Effect: Target cannot be attacked this turn, but cannot make attacks towards any enemy.
Disturb
Level: 3
Target: Self
Effect: Anyone attempting to attack you will take a +15 to their attack rolls.
Level: 3
Target: Self
Effect: Anyone attempting to attack you will take a +15 to their attack rolls.
Sloth
Level: 3
Target: Enemy
Effect: Reduce Enemy’s amount of movement actions by 1 for the remainder of the turn.
Level: 3
Target: Enemy
Effect: Reduce Enemy’s amount of movement actions by 1 for the remainder of the turn.
Level 4
Sustain
Level: 4
Target: Self
Effect: If you would have reached 0 HP next turn (Including armor), take none of the damage dealt.
Level: 4
Target: Self
Effect: If you would have reached 0 HP next turn (Including armor), take none of the damage dealt.
Curse
Level: 4
Target: Self/One Enemy
Effect: Target one enemy, any damage you take for the remainder of this turn is also dealt to that enemy.
Level: 4
Target: Self/One Enemy
Effect: Target one enemy, any damage you take for the remainder of this turn is also dealt to that enemy.
Swap
Level: 4
Target: Self/Enemy
Effect: Replace one of your Characteristics with an enemy’s characteristic for the remainder of the turn. Must wait for 1 turn before using again.
Level: 4
Target: Self/Enemy
Effect: Replace one of your Characteristics with an enemy’s characteristic for the remainder of the turn. Must wait for 1 turn before using again.
Caltrops
Level: 4
Target: Enemy
Effect: Deal 2 damage to one enemy for every Movement Action they make this turn.
Level: 4
Target: Enemy
Effect: Deal 2 damage to one enemy for every Movement Action they make this turn.
Greater Mend
Level: 4
Target: Anyone
Effect: Give +6 HP to one Target.
Level: 4
Target: Anyone
Effect: Give +6 HP to one Target.
Level 5
Phantasm
Level: 5
Target: Enemy
Effect: Cause your target to lose a Half action for the remainder of the turn.
Level: 5
Target: Enemy
Effect: Cause your target to lose a Half action for the remainder of the turn.
Possession
Level: 5
Target: Enemy
Effect: Redirect one attack which would have hit you to someone else.
Level: 5
Target: Enemy
Effect: Redirect one attack which would have hit you to someone else.
Chain Mend
Level: 5
Target: Anyone
Effect: Give everyone considered an Ally +6 HP
Level: 5
Target: Anyone
Effect: Give everyone considered an Ally +6 HP
Theft
Level: 5
Target: Anyone
Effect: Exchange this spell for one Spell which the target knows. Cannot be used on Magic Artifacts.
Level: 5
Target: Anyone
Effect: Exchange this spell for one Spell which the target knows. Cannot be used on Magic Artifacts.
Revival
Level: 5
Target: Anyone
Effect: Choose one unconscious or killed target. If successfully manifested on an Unconscious target they will be awakened with 10 HP. If used on a killed target, they will be revived as unconscious and immune to killing blows. May be once per target in a battle.
Level: 5
Target: Anyone
Effect: Choose one unconscious or killed target. If successfully manifested on an Unconscious target they will be awakened with 10 HP. If used on a killed target, they will be revived as unconscious and immune to killing blows. May be once per target in a battle.